Another day, another item inspired by Diablo 3. But this time by the game's respawning mechanic. When designing items, I spend 5% of my time on hashing out the general idea and 95% of my time on carefully wording it using WotC's language to try to cover all bases and prevent exploits. I had the most trouble with this part:
"When you leave the Ethereal Plane, you have 1 hit point and 0 temporary hit points, and any spells or effects affecting you also end."Rules-as-intended, I want characters to come back as a clean slate such that any effect placed on them (i.e. being poisoned, affected by sanctuary, or in barbarian rage) would not carry over. Did I miss anything?

No comments:
Post a Comment