Thursday, September 3, 2009

what can we learn from prince of persia

stealables - noun - elements of a creative work that i think are clever and could be stolen to put in your own work.


1. farah - a significant companion who is also a helpful gameplay sidekick

2. the fairy tale atmosphere

3. the ancient middle-eastern setting

4. the use of a frame story, found in literature

5. the clever integration of hundreds of scripted in-game dialogue


disclaimer:

i am by no means an authority on the game subjects that i discuss, for i have no "real industry experience" that credit some of what i say. all writings are based on my own logical assumptions and opinions developed from many hours of self study.

0 comments: